In the grim dark future there is only war! Head out to Mox Boarding House Bellevue and defend the Imperium against it's foes! Or come to rush the False Emperor and grind the Imperium under your boot!
Doors at 10am; dice at 11am!
Cost: $15 per player.
Army List Guidelines for theCurrent ITC 40K Season
No paint or sportsmanship scores. Bad…
In the grim dark future there is only war! Head out to Mox Boarding House Bellevue and defend the Imperium against it's foes! Or come to rush the False Emperor and grind the Imperium under your boot!
Doors at 10am; dice at 11am!
Cost: $15 per player.
Army List Guidelines for theCurrent ITC 40K Season
No paint or sportsmanship scores. Bad sportsmanship will not be tolerated. If you have an issue with your opponent that you can’t resolve on your own, please speak to a judge.
A printed copy of the ITC packet including instructions and score sheets for Missions 1, 2 and 3 will be distributed at check-in.
Using all current FAQs and Chapter Approved 2018 + Errata. Any codex released before Jan 27 will be allowed.
Players should agree on placement and characteristics of terrain before the game begins. There should be a roughly symmetrical allocation of terrain on the table, with 2 line of sight blocking terrain pieces outside of either deployment zone, offset from the center of the table.
Fortifications are all placed using the same guidelines. Fortifications may not be placed within 3″ of a board edge or another piece of terrain. If a Fortification cannot be placed under those guidelines, move a piece of terrain. If it is still not possible to place a Fortification, remove a piece of terrain to make room for it.
Exception: Aegis Lines may be placed anywhere on the table disregarding the 3″ rule.
Exception: The Skyshield landing pad can be placed closer than 3″ to a table edge, but not another piece of terrain.
Judges will be present to settle any rules disputes. TO has the final say and will make decisions based on GW Erratas and the BRB.
All models are expected to be WYSIWYG to a reasonable standard. Exceptions will be made for themed units or armies. When using detachments in your army that contain models with different Faction Keywords, then they must be easily distinguished from other, similar faction models. Example: Your army has a detachment of White Scars Adeptus Astartes and a detachment of Ultramarines Adeptus Astartes. The models in these different detachments must be easily identified by your opponent. An example of this would be painting the White Scars white and the Ultramarines blue so your opponent can easily identify which units belong to which detachment. It is not acceptable to have an army with multiple detachments of Space Marines painted in the same scheme wherein some of them are using different faction keywords.
Proxies are not allowed but using a reasonable substitute to “Counts As” another model is allowed as long as it is pre-approved
If in doubt, send a picture in of a model to your TO in advance to ask if it is acceptable."
Bottom line. Make sure everything is WYSIWYG (What You See Is What You Get) If the model has a flamer that is what weapon in needs to be in your army list - Counts as/Proxy Weapons are difficult for your opponents to keep straight. If you have significant conversions for your army and are not sure about them being allowed in the ITC format games just shoot me a PM with pics of the army and we can talk.
All models are expected to be WYSIWYG as much as is reasonable. Proxies are not permitted. Counts As armies with counts as allies will only be permitted if they represent a clearly concerted effort to build a unique army around an obvious theme. For example, an Adeptus Mechanicus army using extensive kit bashing and conversions will be fine. If you go this route, YOU ARE REQUIRED TO HAVE A HANDOUT TO SHOW YOUR OPPONENT THAT SHOWS WHAT EACH UNIT IN YOUR ARMY IS ALONG WITH ITS STATS AND PERTINENT RULES! You must also present this to them prior to the game so that they have time to understand what they are playing against. There will be no exceptions to this.
IF YOU HAVE A QUESTION ABOUT WHETHER OR NOT YOUR ARMY IS LEGAL PLEASE SEND A MESSAGE TO JONATHAN KOHATSU HERE ON FACEBOOK!
If your army uses only a single Codex but if for example you have Crimson Fists models using the Blood Angels Codex, or Chaos models using the Space Wolves Codex, that is acceptable. Allies for this type of army however, MUST be represented by their actual models. This is to avoid confusion. No exceptions.
If you are using converted or scratch built models with Forge World rules, this is acceptable so long as your model is as close to the represented model as possible in terms of equipment, size and shape. We will not be lenient with this.
If you have any questions about your army, ask us prior to the event so that we can let you know if what you have will be acceptable or not.
Modeling for Advantage
There is a fine line between creative freedom and modeling for advantage. We do not wish to stifle anyone’s creativity, but in the end, this is a game that relies heavily upon the physical characteristics of the models being used.
Modeling for advantage will be handled on a case by case basis. To resolve a possible abusive situation, follow these steps:
1. Ask the player to play the model as if it were a GW standard, modern version.
2. Call a judge to ask for a judgment.
3. Possibly substitute the model with an appropriate replacement.
Examples of what we consider modeling for advantage:
1. Cutting stems on flight stands to abuse lower levels of cover and line of sight.
2. Using outdated models that are drastically different than their current iterations. These still may be used as count as for something closer in size.
3. Using base sizes that were never Games workshop approved.
What to Bring
Your Army
ALL ARMY BOOKS REQUIRED TO RUN YOUR LIST
Tape Measure, Dice, Game Aids, etc.
3 Objective Markers on 40mm bases
2 Typed Copies of your army list.
For more ITC information click here: ITC Info